Last year was amazing for gaming, and the schedule of games in just the first quarter of 2010 is overwhelming. With all of these amazingly well crafted, morally-ambiguous titles, you may want to ease into the new gaming year with some games that emphasize quick fighting action and pretty colors. In other words, you need an anime game. Anime – for those of you who have enough of a life to have avoided it – is the general term for Japanese animation.

This last winter saw a slew of games centering around Dragon Ball (the classic anime saga) and Naruto (the new ninja kid on the block). Both of these series feature intense martial arts battles between good and evil, offering simple storylines for younger readers and intense action for older fans.

Needless to say, they should both be well suited to video games, but this doesn’t always work out as well as it should. Here is a quick guide to help you find the right quick fix of cartoon violence.

Assuming that you have a next-gen system like the Playstation3 or the Xbox 360, Dragon Ball is the only contender for new titles. Fortunately, this winter’s “Dragon Ball: Raging Blast” shows how much the game franchise has grown in its many iterations.

This game presents the vast Dragon Ball Z series as a series of battles, essentially ditching hours of the saga’s notorious waiting around in favor of quick action. You can even pit enemies against each other in fantasy battles that claim to flesh out the overlooked plot holes.

If you are not a fan or are just a fighting game aficionado, you may rightly claim that the majority of the game is trading strings of blows with little real strategy or skill. Of course, this makes sense to any longtime fan of Dragon Ball’s battles, many of which consist of combatants throwing fast-paced blows and effortlessly deflecting enemies’ attacks. Either way, it is a great way to quickly bash out all of your aggression.

Wii-owners have a genuine choice between the two competing titles. “Naruto Shippuden: Clash of Ninja Revolution 3” offers a fairly in-depth recreation of the first chapter of the Shippuden series. Players can jump into easy-to-control combat and tap into each ninja’s signature ninjitsu moves quickly, but the game seems to be mostly fighting the hardware.

The image quality is grainy, which is a real shame considering how much effort went into the animated story sequences. Still, it is a fun, quick fighting title on a system that only has a handful of good fighting titles.

“Dragon Ball: Revenge of King Piccolo” tackles the limitations of the Wii from a completely different angle. Rather than losing the action or graphics of the PS3/Xbox 360 version, this game took a completely different route.

Not only is it a beat-’em-up title rather than a fighting title, this follows the later stories of the original Dragon Ball series. You will not get the intense fighting, but the ability to beat up hordes of minions as a young Goku should help burn off the day’s frustrations.

For the most part, handheld systems offer too much of a challenge to game designers. Fortunately, the PSP’s “Naruto Shippuden: Legends: Akatsuki Rising” shows signs of progress by supplementing the simplified fighting system with beat-’em-up sequences. While the game is far simpler than its console cousin, it offers fast combat with armies of minions that actually offer unique challenges. Granted, the storyline suffers for the experience, but fans of the series will be happy with the array of familiar faces that they can throw into martial arts combat.

The most recent Naruto game for the Nintendo DS does not fare as well as its PSP sibling, but “Dragon Ball Z: Attack of the Saiyans” seems to better understand the restrictions of the DS. Rather than trying to shoehorn in a fighting title, this Dragon Ball Z game opts for the less graphic-intensive traditional RPG route. This isn’t as intensely satisfying as a brawler, but it delivers a solid story with a wide variety of characters and attacks. If you like classic fighting anime, this game packs a punch.